Houserule: Rituals and Rites

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Houserule: Rituals and Rites

Post by Paladin (ST1) on Sat Oct 24, 2015 2:16 am

Rituals are effectively another Gift List that all werewolves have affinity with. Rituals are not abilities taught to werewolves by the spirits as reward for their deeds of Renown, instead they are ancient rituals, the knowledge of which is preserved by the Uratha over generations. The People retain the ability to use these rituals, and many "occult rituals" seen by humans are a poor simulacrum of these true and powerful invocations that Uratha can learn to perform.

Gaining Rituals:
To gain dots of rituals requires a number of actions:
1 Dot, 1 action.
2 Dots, 1 action.
3 Dots, 2 actions.
4 Dots, 2 actions.
5 dots, 3 actions
There is no draw associated with this.
Rituals cost 5xp per new dot.

Learning Rites:
Rites may be learned by three methods:
1. When you gain a dot of Rituals, you will gain a rite of the same level.
2. By being taught the rite by one who already knows it. Requires an action from both parties. Common (Level 1-3 core book) rites are likely to be freely taught by NPCs
3. With a successful Occult Influence action - successes required equal to the xp cost of the rite, successes accumulate over multiple months.
Rites cost 2xp per dot.

As with developing Renown and learning Gifts, the XP must be available on your character sheet for the action to be successful.

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Rite of Reawakening

Post by Paladin (ST1) on Mon Jun 12, 2017 8:21 pm

Rite of Reawakening (2dot)
This rite has its origins in the long forgotten past, when loci between the two worlds were more abundant, but also when they were far less constant. Loci would appear and disappear, awaken and sleep at their own whim it seemed, or perhaps at the behest of spirits around them, or the worlds themselves. This rite allows the Uratha to awaken a locus that is in a sleeping but not destroyed state.
In the modern day, loci are generally stable, if and when they are drained dry and not allowed to be refilled, they simply fail, and the object which is their physical world representation becomes dust. Sometimes, though, the locus simply enters a deep hibernation, the item remaining in the physical world, but the bridge between worlds no longer existing, with no essence to speak of. These items are identified by the fact that they do not or cannot be moved physically, at least not without destroying them.
The Ritemaster must begin by pouring one of his essence into the sleeping locus’ object. Essence must be placed in the locus until a total amount of essence is achieved, depending on the Locus’ dot rating. (20 essence per dot rating of Locus). The Ritemaster can place one essence per minute into the locus. Other Uratha can follow the Ritemaster’s leading of the ritual and also place one essence per minute into the locus, this adds to the cumulative total. When the right total has been reached, the locus consumes the essence and reawakens at the correct level.
Wise Ritemasters and Uratha will know that a locus is attractive to spirits as much as it is to Werewolves, and to be wary of the spiritual changes a reawakened locus will incur.

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